why does webgl blending not support COLOR_LOGIC_OP mode?
I am new to WebGL. I create a FBO and render a texture on it. Now another texture is suppose to be rendered in the same coordinate by blending the fragments' R,G,B and A values in COLOR_LOGIC_OP mode. Then I checkout the WebGL Specification, and could not find any information about the blending mode. Has the blending mode not been implemented yet?
Why does the image shows white , when its alpha factor has been made zero. It should be completely Transparent. I am using the Blending Function as glBlend(GL_ONE,GL_ONE_MINUS_SRC_ALPHA).
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Here is the list of GL extensions I get when I run my WebGL project: GL_WEBKIT_WEBGL_compressed_texture_s3tc WEBKIT_EXT_texture_filter_anisotropic OES_texture_float_linear OES_texture_half_float_linea
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I am currently working on a OpenCL project and I am wonder why it does not support recursion. Is it related to parallelism?
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If I print os.environ, the output looks like a dictionary. Some posts I read online say that it is a memory based dictionary. But it does not support .viewkeys() method and tells me that: _Environ ins
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While navigating my site with custom errors mode set to off it behaves normal. If I turn I turn custom errors mode to on, then my first visit to the site prompts me with a username password dialog box
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mkdir function has default value for parameter mode as 0777. bool mkdir ( string $pathname [, int $mode = 0777 [, bool $recursive = false [, resource $context ]]] ) Every example of mkdir I have see
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I can see The text editor supports both multiline and single line modes, default is one-line mode. in documentation, but cannot find any hint how to switch it. setHeight doesnt work and setRows met
I have a rendering pipeline setup in WebGL and I would like to count how many times are vertices from VBO rendered to a particular pixel. My idea is to use a blending for that so that I can derive suc
Hey so I'm trying to learn 3d graphics and I've came to understand that immediate mode means to draw graphics straight from when they're called like html canvas and retained mode to be drawing to buff
This has been asked before but I didn't find a satisfying answer yet. Is there really no way to set a blendmode for a UIView (that is, use GPU compositing to achieve the blending). There are some sugg
Why doesn't Heroku support sqlite3? or Why does Heroku only support PostgreSQL? In case I am completely wrong and Heroku does support either MySQL or sqlite3 could you please tell me how? thx :)
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