I need to translate my recursive function into a stack-form, since my program ends up with a stack overflow. I am using Unity3D C#, and somewhere I saw that it's something like 5MB size for the program.

My question is, will the stack of references to items be held on the heap or still in the stack? I guess it's pretty obvious that it will go on the heap, but it's not clear to me why.

Thank you!

Whenever you create a new `object`

(`reference`

type) it goes to the heap (dynamic allocation), so when you'll use a new instance of `Stack`

(data structure, not to be confused with memory stack) it'll be allocated on the heap. `Stack`

is a `reference`

type, not a value type.

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