XCode 4 - how to build a “lite” version
In xcode3 this was easily accomplished by creating a new target and then setting compiler flags to #ifdef LITE_VERSION.
But how do you do this in XCode 4? The compiler flags have moved to the project so if I set -DLITE_VERSION it will affect both my targets...
Have you found a way around this yet?
I've got a makefile based project set up that builds my code on multiple platforms. On my Mac I want to use Xcode for debugging though. I've set up an Xcode as an External Build Project I can run the
I just got my first app approved. Now I am creating my LITE version. DO I need to create a new Distribution profile or I just use the previous Distribution profile? Also do I need a new certificate fo
I just switched to Xcode 4 and need to make an ad hoc build so my customer can test my app. Yet every tutorial I find is based on Xcode 3 and I can't seem to find my way with Xcode 4 on similar settin
I downloaded XCode and it only has the iOS 5 sdk How do you get the iOS 4 sdk?
In Xcode 3 I made a few build configurations, one being Ad Hoc, one being Distribution. In each of them I could put whatever settings I wanted so I could have some settings ( or pre build scripts) run
I recently migrated from XCode 3 to XCode 4. I've spent more than one hour trying to find some build setting (Runpath Search Paths) without finding it. I've come back to XCode 3, opened the same proje
In Xcode 4 is it possible to somehow setup so that with one click of the 'Run' button in the top left have Xcode build to more than one device with one click? It would save a lot of time, constantly h
Xcode 4 is building my project in /Users/USER_NAME/Library/Developer/Xcode/DerivedData/PROJECT_NAME-ctikyzraibsmwfhfwpjgmszxjlnh/Build/Intermediates/PROJECT_NAME-.build/ instead of PROJECT_ROOT/bu
In xcode 3, using a bash script, I could run xcode from the command line, then take the files in the build directory and zip them up into a .ipa file, allowing for a fully automated build process for
How can I put a new or modifying existing file template in Xcode4?
Is this possible? I want to implement multiplayer in my game using Game Center Matchmaking, but is it possible to let owners of the full version play against owners of the lite version? I couldn't fin
in Xcode 4 how to associate a project to the local Git repository I set up? That is: I've set up a Git repository after the Xcode 4 project was already created, based on instructions here: I've gone
Is is possible to run a shell script after the build and run of a target? I don't care about the exit code of the execution just that the script is run every time after execution.
We'd like to put the current version of the app as a string in the bottom of our options in Settings.app, as a section footer. I haven't worked with build scripts in Xcode very much, so i need some he
I've just upgraded to XCode 4 Gold and I can't find a way to automatically create the iPad view from an iPhone view (or viceversa). To be clear, the feature I am looking is the same as in the Interfa
When I remove a file or a folder with the finder from my projet on svn version control I always got a warning: file://localhost/Users/XXX/Documents/Projets/XXX/file.jpg: warning: Missing file: /Users/
I have a new version of Xcode. I have an iOS device with a new version of iOS installed on it. I want to build my app with the old iOS SDK, using the new version of Xcode. How?
I was wondering if it is somehow possible to open an external build log (for example the result of a simple make script) in XCode to process the errors and warnings? In other words: can XCode be used
How can I enable NSZombiesEnabled in XCode4? I used to use this argument to debug EXC_BAD_ACCESS in XCode3. Not sure where to do it in XCode4.
I have a project I'm building with swift and XCode6-beta4. Trying to do a release build archive. When I build with release configuration I get the following error: <unknown>:0: error: unimplemen
I just switched over to Xcode 4 and I'm having trouble working with .xcconfig files for build settings. My targets that already had files assigned in Xcode 3 are all set up - a column titled Config.fi
I am stuck with an issue of including an project in xcode 4 i have all the document but it works with xcode 3 and not xcode 4. Please help me out in how to add ZXingWidget.xcodeproj to my project in x
I updated to Xcode 4 today and my custom text macros are no longer working. I cannot find any information on how to use custom macros with Xcode 4. Is this still possible? Please let me know if anyone
Is there a way (possibly using schemes) in Xcode 4 to specify that a clean is automatically done before doing a new build. I have a project that sometimes fails to build unless I do a clean first, cu
I see how Xcode 4 splits the info on your targets nicely in one view, but how does one build and run these different builds? All I see are the options to build and to run, and these options to build f
Have a existing project on XCode 3 and since it could not simulate iOS5 decided to move to XCode 4. Installed Xcode 4 and to do that i had to upgrade to Mac OS 10.6.8 Imported the existing project to
I built a static library with MGTwitterEngine and some OAuth / TouchJSon libs. Then I added that within the main XCode proj of an app. I'm having trouble with this feature of XCode (build and archive)
Upon the advice of Kenneth Reitz, I've installed xcode-lite (i.e., Command Line Tools (CLT) for xcode on my MAC OS X 10.7.4). However, brew install macvim gives me this error: xcode-select: Error:
I do not want to maintain two sets of code. I just need to limit some features in the Lite version and add some advertisements on it. How to do that?
I am having this problem: Process: Xcode  Path: /Xcode4/Applications/Xcode.app/Contents/MacOS/Xcode Identifier: com.apple.dt.Xcode Version: 4.0 (4.0) Build Info: IDEApplication-540000~1 Code Typ
I'ld like to automatically detect (using #ifdef) whether I'm building using XCode or using make under Darwin. Is there a specific define to XCode or make set automatically by either tool? I'ld like to
I've updated the XCode to the latest 4 version (final). My project depends on a 3rd party library that was build for armv6. The problem is that i can not change the active architecture as it was in
I'm searching for a library which implements something like Xcode 4's HUD which displays when a build is finished and such things. Can someone give me a link or some hints how to implement it? To clar
I actually need to get the .app file of a xcode application. I have tried searching for an answer and I found a similar question in here. I have tried: after building the application, when I go to my
I'm a new user of the data model editor in XCode 4. How do I delete a Fetch Request which I don't want? It was difficult to figure out how to add one (click and hold the Create Entity button!). But
I have upgraded my Xcode to Xcode 5. From where i can change the version and build number which are now not visible in Target Summary
I'm trying to figure out how to build a release version of my Cocoa app the right way. So far I've used the Build for Archiving option, and grabbed the app bundle from deep inside Xcode's DerivedData
How to do so? What URL is the documentation of version editor? If I click version editor toolbutton I just see an empty screen to the right
I am trying to test my iOS application on my iPhone. I keep getting the same error. /Users/usrname/Library/Developer/Xcode/DerivedData/Navigation-abxszioyejjvsqfxzhvoyunubgef/Build/Products/Debug-ipho
What version of MonoTouch is needed to use the newly release Xcode 4.3.2 It seems xCode is now using a different deployment model.
I am developing one android app with single source library. I wish to submit the app for both free and paid version. For free version I planned to disable some functionalities and give more functional
A little while ago during the iOS 7/Xcode 5 betas I installed the Xcode 5 preview in parallel with the latest version of Xcode 4.x. The application was named Xcode 2. I have since deleted Xcode 2. My
Currently, my Xcode4 does not stop at NSAssert failure. How can I make it stop at NSAssert failure again?
I'm quite new to iOS programming. The current version of Xcode I have now is (version 6.0 6A215I). How can I update the current version of Xcode to the latest version (beta2)?
I was given a project folder which contains an XCode project along with all the source files. When I open the Xcode project, and build it, it gave me this error: The executable was signed with inval
Is there an alternative to http://www.hoovy.org/HaskellXcodePlugin/ i can use for XCode 4 whilst using Mac OS X Lion ? Or if it works, how can i build the Plugin under Lion?
I've installed XCode4 and I need to build for iOS 4.2.1 is there a possibility to install the old firmware 4.2.1 and build against it?
In Xcode 4 preview 5 every time I hit 'build', Xcode now build my Project with the debug Configuration, how can I build, for example, with release configuration? My project is a dynamic library, so sc
I am having problems with SVN and also provisioning with Xcode 4 and I want to uninstall it. How do I uninstall Xcode 4 and will I be fine using Xcode 3 from now on or what does everyone recommend.